Wednesday, June 21, 2017

Legends of Krshal - sample entry


If you missed my gibbering about it on G+, Legends of Krshal will be the huge expansion (or rather - explanation) of the ToK rumours list. Here is one sample thingie from it.

14. Strange, deformed corpse was found in the Chapel of the Lost. It was really huge and didn’t looked like human body.

Extra-Dimensional Abomination. This bizarre and somewhat hideous creature looks like a bloated hybrid of humanoid and worm. Its body is covered with thick, rubbery skin, limbs are short and deformed and it lacks head. It has d3 long, whip-like tails, covered with cnidocysts.

Abominations are only able to clumsily crawl on the ground but - obviously - they can slip through the various dimensions, as well as places within the one plane. When attacked, they start levitating and release clouds of dense, violet gas. Gas has no other effect than hindering the attackers’ vision (-1 to-hit). Monsters are able to perform one attack per tail (standard damage + save vs. poison or paralysis for 2d8 turns). Typical Extra-Dimensional Abomination has AC 4 and 4-7 HD.

Some potentially useful information about this particular, recently deceased specimen. First - where it came from:
  1. Cthonic Realm of the Worm Demons;
  2. Huge gas pocket deep down under the City, used to gather gas to fuel the street lanterns;
  3. Vault of the Noble House of Zanth (maybe it swallowed some valuable treasure?);
  4. The Reversed Pyramid (entry 29);
  5. Accursed Waterway, connecting all the City’s sewers;
  6. The Netherworld. Maybe it brought some spirits of the dead with it back to Krshal.

Why it visited Krshal? Note that even most of the places from the table above are placed in the City, Extra-Dimensional Abominations are not native for City’s plane of existence:
  1. It was summoned by d6: 1) a Warlock; 2) Cultists; 3) apprentice wizard unaware what he/she was doing; 4) wizard hired to do it by the noble/merchant; 5) the Thieves Guild; 6) inhabitant of one of the Inner Cities - see entry 5;
  2. It wanted to lay eggs. 50% chance that it manages to plant them somewhere in the City’s guts;
  3. Just “passing by”;
  4. It was escaping from something really terrible. Of course there is a big chance that its opponent is also able to travel through the dimensions and its on its way to Krshal and will wreak havoc in the City;
  5. The Nether Storm has swallowed it and spat it out in the Krshal;
  6. Cultists / Priests from the Chapel asked their god to grant them the Abomination. They treat it as the angel / messenger of their deity.

And the reasons of death:
  1. It died of old age (they are not immortal!), so its body may be in pretty bad shape;
  2. It was killed by the cultists being in opposition to the Chapel’s keepers;
  3. It was killed by the extra-planar plague. Most likely it’s highly contagious;
  4. The All-Seeing Eye of the Inquisition was aware that monster will come and where it will appear, rest was just a formality (really bloody formality);
  5.  Band of adventurers killed it;
  6. It was badly wounded before it appeared in the Chapel and died of blood loss. There’s 10% chance that its blood is poisoned.

Tuesday, June 13, 2017

LOL



Well, to be honest, I'm flattered. Too bad that they are lying about ToK being out of print...

Tuesday, May 9, 2017

Lunation - cards, cards, images, cards and cards!


Well, I've already posted quite a lot of artwork from the Lunation Board Game, both here, on FB fanpage and Instagram. Now I feel it's the right time to post something more about the game.

In this post, I want to show you some basic information about the types of cards used in the game. Click on the images to enlarge them:

These are the Planet cards. They are placed on the game board and are used mainly to gather Energy (depicted as triangles) and Resources (square icons) from them. Players do not conquer Planets in any way - they can (and should!) be used as long as we have at least one Fleet and/or Character on them. In addition, Planets deck contains small quantity of places that aren't the planets - such as Ice Fields, Dim Nebulae and even empty space.

Game will contain 48 Action Cards - four copies of each type. There is a big variety of them - lots can be really helpful during combat, others can grant Energy, Resources, more Action Cards and even Fleets. But there's more possibilities :)
Each Action Card contains an info during which phase of the Turn they can be used - funny thing that prototype from the image above has no info about it on the Evasive Maneuver card!

Beginning from the third Turn, First Player draws and reads the Secret Objective card. Effects of these cards apply to the all participants of the game and they can have both negative and positive effects.

At the beginning of the game, each Player draws one (or more - it's not decided yet - see below) Secret Objective card. They can fulfill their requirements during each Turn's Master Phase, mainly to gain additional Victory Points.
We haven't decided yet if Players will draw one Secret Objective card and will be able to draw next one after he/she "completes them", or rather draw three of them at the start. As game is still being tested, we will figure it out really soon :)

In the next post about Lunation, I will reveal something more about the game setup.


Thursday, April 27, 2017

Monday, April 24, 2017

Underworld Kingdom... Publishing / Games / ...


So, now it's official - the Underworld Kingdom is now a publishing brand, held by the TUTUconcept company.

We plan to refresh some of my older works (available mainly here), mainly in terms of graphics and typesetting. But our main effort is to release two board games we're currently working on.

LUNATION is the child of mine. I already posted some artwork from the game. I'll post something more about the game really soon.

Progress: 90% of artwork is done, rules are done, some minor tweaks are required. And of course, lots and lots of further playtesting.


STWORZE is the game about the Slavic Monsters (and I think is the best way to translate the name of the game) and... that's all I know about it right now, maybe except the fact that artwork for this project is simply amazing :)

Progress: almost all artwork is already done, playtests begin... well, today :) But - as it's not my project - that's all I know. Oh, and sadly, currently only Polish version of the game is taken into consideration.

(I know it looks gibberish for most of you but at least you can enjoy the artwork!)

***

Also, THE REVENANT. My beloved Role-Playing game I was designing with my best friend for years. But all of us know that writing an RPG rulebook is a really big chore, it will take some time. But everything is arranged for now, we will have full support in terms of typesetting, graphic design and artwork. HERE you can read the brief (and somewhat cryptic) introduction to the setting of the game.

If you need some more info - feel free to ask :)

Thursday, March 2, 2017

Lunation - new character artwork!


Marcin has created some amazing artwork for the Lunation board game we are developing for the last several months. More to come soon!

Click to enlarge :)

Fleet Commander

Navigator

Thursday, January 12, 2017

Lunation - something more about the game


Time to reveal something new about the Lunation Board Game :)

It's the first time I'm working on the BIG project - with the whole team (artists, testers etc). And despite the fact that some things are absolutely new for me, the creative process remained the same as in case of my previous publications. But things are really exciting, both for me and the rest of the team!

Without further ado, I'll try to share with you some basic aspects of the game.

Lunation is a rather fast-paced game with elements of exploration, trade and resource gathering. And lots of combat. Game lasts seven turns, during which players gather Victory Points, either by capturing opponent's characters during combat, fulfilling the Secret Objectives or simply purchasing VP with Energy and Resources.

Game will feature custom Combat Dice, using to determine the outcome of each battle, as well as Jump actions. In addition, players can modify almost each action by using the Action Cards.

Game's goal is to gather the most Victory Points during the seven turns of the game.

More info soon!

Prototype of the one of the most trickiest Secret Objective card :)

Tuesday, January 3, 2017

Ortix, Year Seven


It's hard to believe it's been almost seven years since I started this blog. I managed to finish lots of things but even more still remain "in progress" - although there is no progress at all...

I don't want to write any summaries of the past, especially because it's middle of the night here. I just wanted to thank you.

Without you, my readers, posting any new stuff would be totally pointless.

And, speaking of the new stuff, I have a plan.

Eleven years ago, I started one RPG project with my friends. Of course, it was never finished, stuck in development hell and clouded by weed (we definitely smoked too much pot). It was abandoned years ago and all efforts to restart it failed miserably.

Now I have a plan to finally finish it, with or without help. And this time it will be presented as an old school game setting, with a form of presentation slightly similar to the Towers of Krshal. But, most likely, it will be MUCH BIGGER.

Stay in tune for more info about it, also I'll try to post some new info about Lunation, my upcoming board game :)

And this year I WILL TRY TO POST MORE HERE. But of course, I cannot promise anything ;)

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